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Street Performer

Street Performer CR 1

Source NPC Codex pg. 26
XP 400
Human bard 2
CN Medium humanoid (human)
Init +2; Senses Perception +5

Defense

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 14 (2d8+1)
Fort +1, Ref +5, Will +4; +4 vs. bardic performance, language-dependent, and sonic

Offense

Speed 30 ft.
Melee dagger +1 (1d4/19–20)
Ranged dagger +3 (1d4/19–20)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Bard Spells Known (CL 2nd; concentration +5)
1st (3/day)—charm person (DC 14), expeditious retreat, sleep (DC 14)
0 (at will)—daze (DC 13), detect magic, flare (DC 13), ghost sound (DC 13), prestidigitation

Tactics

During Combat The bard stays at a safe distance, supporting allies with music and using spells to deter fights.

Statistics

Str 10, Dex 14, Con 13, Int 8, Wis 12, Cha 17
Base Atk +1; CMB +1; CMD 13
Feats Point-Blank Shot, Precise Shot
Skills Acrobatics +5, Bluff +7, Diplomacy +8, Handle Animal +8, Knowledge (local) +4, Perception +5, Perform (wind) +8, Sense Motive +5, Sleight of Hand +7, Stealth +5
Languages Common
SQ bardic knowledge +1, versatile performance (wind)
Combat Gear potions of cure light wounds (2), potion of invisibility, caltrops, silk rope, tanglefoot bags (2); Other Gear masterwork chain shirt, daggers (3), 8 gp

A bard without a regular tavern as a base can busk in various streets and markets.

Jelks the Piper

After growing up an orphan on the streets, Jelks earns a living by playing music and guiding newcomers through the city. She hopes adventurer clients will take her along with them.